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This is the Dinosaur Runick Prediction Princess list that features Summoner of Illusions that can be found in Part 1 of my Summoner of Illusions Prediction Princess Guide, or at least that was what it was supposed to be. In my Honorable Mentions list of monsters for SoI, I mentioned that Ojama King and Ojama Knight, blocking off up to 3 and up to 2 of your opponent's unused Main Monster Zones, respectively, doesn't actually do anything since your opponent could theoretically still play around a few of the MMZs being locked if they had a way to deal with the other threat your board presented, Deus-X Krawler. And while this list was supposed to be the Dinosaur Runick Prediction Princess list, I had a revelation on how to use both Ojama King and Knight, and decided to explain my Dino Runick PPrincess list while also showing off this incredibly gimmicky gameplan this Deck has that revolves around either Ojama King or Ojama Knight and the card I completely forgot came out: Gorgon of Zilofthonia.
Gorgon of Zilofthonia is a LINK-3 monster with all 3 of its Link Arrows pointing upwards (Up, Upper-Left, Upper-Right). Neither player can Summon/Set monsters to the zones that it points to and monsters it points to cannot attack and have their effects negated. Essentially, Zilofthonia will basically renders 3 of your opponent's Main Monster Zones that it points to unusable as they cannot Summon/Set monsters to those Zones. If you pair that up with either Ojama King or Ojama Knight and block the other Main Monster Zones that Zilofthonia does not point to, you have basically created a terrible way of locking up all 5 of your opponent's Main Monster Zones, for the turn since the Ojama will be destroyed during the End Phase due to being Special Summoned off of SoI. It's really gimmicky and loses to any piece of removal or any piece of negation, but innovation stops for no one, despite how bad some of those ideas may be.
Full combo is any way to get to Ib the World Chalice Justiciar and any Runick Quick-Play Spell. In this Deck, that would be Souleating Oviraptor and any Runick Quick-Play Spell like Runick Tip. Normal Summon Oviraptor and activate its effect to add Jurrac Megalo from Deck to hand. Activate Megalo in hand to Special Summon it because you control a Dinosaur monster. Synchro Megalo and Oviraptor into Ib the World Chalice Justiciar. On Synchro Summon, Ib adds World Legacy Monstrosity from Deck to hand. Activate Tip to Special Summon Sleipnir the Runick Mane to the EMZ. Activate Monstrosity targeting Sleipnir to Special Summon Prediction Princess Bibliomuse and Pot of the Forbidden from Deck. Xyz Sleipnir and Pot into Mereologic Aggregator who sends Herald of the Arc Light from Extra Deck to GY on Xyz Summon. Herald triggers in GY to add Prediction Princess Tarotrei from Deck to hand. Activate Aggregator's other effect, targeting Herald in GY, detaching 1 material, and attaching Herald from GY. Link Aggregator and Ib into I:P Masquerena. Herald triggers as it is sent to GY again and searches for Underworld Ritual of Prediction. Activate Underworld Ritual to Ritual Summon Tarotrei by tributing Bibliomuse. Bibliomuse triggers off of being tributed and Special Summons herself back from GY face-down. Tarotrei activates to flip Bibliomuse face-up, and then Bibliomuse's Flip Effect activates to add Prediction Princess Tarotreith and another Underworld Ritual from Deck to hand. Activate Underworld Ritual to Ritual Summon Tarotreith face-down by tributing Bibliomuse. During the End Phase, Tarotrei activates to Special Summon Pot from GY face-down. During your opponent's Standby Phase, banish Underworld Ritual from GY to Special Summon Bibliomuse from Deck face-down and activate Tarotrei's effect to flip Tarotreith face-up. Tarotreith's Flip Effect activates to Special Summon Summoner of Illusions from Deck face-down. On a new Chain, Tarotreith's other effect can be used to flip Bibliomuse, Pot, and SoI face-up. Bibliomuse's Flip Effect searches for a Prediction Princess monster and a Ritual Spell from Deck for follow-up while giving your Ritual Monsters targeting and destruction protection from your opponent's card effects. Pot's Flip Effect activates which allows you to look at your opponent's hand and shuffle a card from it back into their Deck. Try to get rid of something that can either destroy or negate your cards. And SoI can Tribute your spent Tarotreith to Special Summon Ojama King from Extra Deck. When Ojama King hits the field, it allows you to block off 3 of your opponent's unused MMZs. Block 3 of them off starting from the far left or far right, moving in. During your opponent's Main Phase, I:P can perform a Link Summon using itself and your spent Tarotrei to Link Summon Gorgon of Zilofthonia into the correct EMZ so that Zilofthonia points to the MMZs that Ojama King didn't block off. Now, your opponent basically cannot use their MMZs and hopefully Pot got rid of the card in your opponent's hand that can break the lock.
For the Main Deck Monsters: 3 Prediction Princess Tarotrei, 1 Prediction Princess Tarotreith, and 3 Prediction Princess Bibliomuse. Tarotrei can Quick Effect flip a monster on field face-up or face-down and she can Special Summon a Flip Monster from hand or GY face-down during your End Phase. Tarotreith must either be Ritual Summoned or Special Summoned via Tarotrei's effect in the End Phase. Her Flip Effect Special Summons a Flip Monster from your Deck face-down and she can also Quick Effect flip any number of your monsters face-up or face-down. Bibliomuse can Special Summon herself back face-down after being Tributed and sent there. Her Flip Effect adds a Prediction Princess monster other than herself and a Ritual Spell from Deck to hand and while she is face-up on the field, your Ritual Monsters gain targeting and destruction protection from your opponent’s card effects. 1 Deus-X Krawler which negates all activated monster effects on your opponent's side of the field after it has been flipped face-up and if it is destroyed on field, you can search for a Level 9 monster with a different Type and Attribute. 1 Pot of the Forbidden which has a Flip Effect that lets you choose between Drawing 2 cards, returning all Spell/Traps on the field to the hand, destroying all monsters your opponent controls, or looking at your opponent's hand and shuffling a card from it back into the Deck. 1 Summoner of Illusions whose Flip Effect is a mandatory effect activation when it is flipped face-up which tributes another monster you control to Special Summon a Fusion Monster from your Extra Deck, but that monster is destroyed during the End Phase of this turn. For the dinosaur engine, we are playing 1 Miscellaneousaurus, 3 Souleating Oviraptor, and 1 Jurrac Megalo. I think I actually prefer this Dinosaur engine over the Draconnet engine from my last Runick Prediction Princess list. I just think that these dino cards make getting to Ib the World Chalice Justiciar a whole lot easier and much more flexible than what Draconnet and a Level 2 Normal Tuner can provide. Misc can Quick Effect send itself from hand to GY during the Main Phase to make your Dinosaur monsters unaffected by your opponent's activated effects during this Main Phase. And, you can banish it from GY along with any other number of Dinosaurs from your GY to Special Summon a Dinosaur from Deck with a Level equal to the total number of monsters you banished, but it is destroyed during the End Phase. Oviraptor takes a Dinosaur monster from your Deck and either adds it to hand or sends it to GY on Normal or Special Summon. That's pretty much all that we are using it for, but just like in the combo I described earlier, Oviraptor just makes Ib on its own through searching for Megalo. Speaking of, we are pretty much only using Megalo for its effect in hand which allows you to Special Summon it if you control a Dinosaur monster. Megalo, being the Tuner in this engine to make Ib, is already a whole lot more flexible than a Level 2 vanilla Tuner when you are playing Draconnet. Sure, if you draw just Megalo and a Runick Spell or just the Level 2 vanilla Tuner and a Runick Spell, you can Normal Summon them and use the Runick Spell for either the Level 4 Geri the Runick Fangs or the Level 3 Munin the Runick Wings, and then make Ib from there. That's fine and all, but Megalo can still Special Summon itself from your hand if you control a Dinosaur monster. You could argue that Draconnet can Summon the Level 2 vanilla tuner from hand, but if Draconnet gets negated, you've just spent your Normal Summon on Draconnet, have no way to get the tuner on field to make Ib, and are pretty much a sitting duck. However, if you open Ovi and Megalo, you can try to bait out interaction by Normal Summoning Ovi and attempting to use its effect to search for Misc or even another copy of itself because it can. And if that is stopped, you can just Special Summon Megalo from hand. Not to mention that if you draw Ovi and Misc and your stupid brain did not activate Misc before Normal Summoning Ovi, you can still activate Misc in hand, send it to GY, and then banish itself from GY to Special Summon the Level 1 Megalo from Deck. You can also search Megalo off of Fossil Dig as well, unlike the vanilla tuners you are playing for Draconnet. None of them are Cyberse monsters, so you can't even use Cynet Mining to theoretically search for them. I don't know why you would search for a vanilla, but I am just trying to say that Fossil Dig can search for Megalo which can then Special Summon itself.
For Spell/Traps: 3 Fossil Dig which searches for a Level 6 or lower Dinosaur monster from Deck. This card is not a once per turn and it doesn't require sending a card from hand to GY as cost like Cynet Mining does. Runick Prediction Princess actually does care for maintaining resources in hand, so not having to go neg-1 to search for your starter is a pretty big upside to this Dinosaur engine. Not a once per turn either which is also a huge upgrade over Mining, but that's probably pretty obvious. 3 Underworld Ritual of Prediction which can Ritual Summon a Prediction Princess Ritual Monster from hand or GY face-up or face-down and you can banish it from GY during the Standby Phase to Special Summon a non-Ritual Prediction Princess monster from Deck face-down. 1 Runick Fountain which allows us to activate Runick Quick-Play Spells from our hand during your opponent’s turn and if you activate a Runick Quick-Play Spell Card, you can target up to 3 Runick Quick-Play Spells in your GY and place them on the bottom of your Deck in any order and draw the same number of cards. For the Runick Quick-Play Spells: 3 Runick Tip, 3 Runick Slumber, 1 Runick Freezing Curses, 3 Runick Destruction, 1 Runick Flashing FIre, 1 Runick Dispelling, and 1 Runick Smiting Storm. Each of them allows you to choose between an effect that is unique to the card and an effect that Special Summons a Runick monster from your Extra Deck to the EMZ, but you are forced to skip your next Battle Phase. Tip searches for a Runick card from Deck before banishing the top card of your opponent’s Deck. Slumber targets a face-up monster on the field and prevents it from being destroyed by battle or card effect the next instance it would be this turn, but it cannot attack and then you banish the top 3 cards of your opponent’s Deck. Freezing Curses targets and negate the effects of an Effect Monster your opponent controls until the end of the turn and banishes the top 3 cards of their Deck. Destruction targets and destroys a Spell/Trap your opponent controls and then banishes the top 4 cards of their Deck. Flashing Fire targets and destroys a Special Summoned monster your opponent controls before banishing the top 2 cards of your opponent’s Deck. Dispelling, if your opponent adds a card(s) from their Deck to their hand, discards a random card out of their hand and then banishes the top 2 cards of their Deck. Smiting Storm banishes cards from the top of your opponent’s Deck up to the number of cards they control. 2 World Legacy Monstrosity which can either Special Summon a Level 9 monster from your hand or target a Level 9 monster you control to Special Summon 2 Level 9 monsters from your Deck with a different type and Attribute, but with different names. 1 Called by the Grave and 1 Triple Tactics Talent. Finally, 2 World Legacy Pawns which allows you to target a face-down monster you control and then changes it to face-up Attack or Defense Position.
Extra Deck: 1 Sleipnir, the Runick Mane as our Level 9 monster to get off of a Runick Quick-Play Spell. 1 Ojama King which chooses up to 3 of your opponent's unused MMZs and prevents them from being used while it's on field. This effect is applied once Ojama King hits the field or when it becomes face-up on the field to not confuse you on how it activates. You could play Ojama Knight instead, but Ojama King has a 3000 DEF stat whereas Knight only has 2500 DEF. You could technically also play other Fusion Monsters for SoI as well. 1 Geri, the Runic Fangs which is just a Level 4 we can grab off of a Runick Quick-Play Spell to Synchro with Jurrac Megalo into Ib. 1 Hugin, the Runick Wings which adds a Runick Field Spell from your Deck to your hand on Special Summon and if another card(s) you control would be destroyed by card effect, you can banish her from field instead. She is also another good Summon off of SoI if we weren't trying to be goofy with this Deck. 1 Wind Pegasus @Ignister just to help clear a Hugin from your EMZ when Synchroed with Ib, and it also, when another card(s) you control is destroyed by battle or an opponent’s card effect, banish itself from GY to target a card your opponent controls and shuffle it into the Deck. 1 Ib the World Chalice Justiciar which searches for a World Legacy card on Synchro Summon. 1 Herald of the Arc Light which adds a Ritual Monster or Ritual Spell from your Deck to your hand if it is sent to the GY. 1 Super Starslayer TY-PHON - Sky Crisis. 2 Mereologic Aggregator. 1 Laevateinn, Generaider Boss of Shadows and 1 Jormungandr, Generaider Boss of Eternity. 1 Gorgon of Zilofthonia which I already explained, but it also gains ATK equal to the combined original ATK of the monsters it points to and it cannot be destroyed by battle or monster effects while it points to no monsters. 1 S:P Little Knight and 1 I:P Masquerena.
Side Deck: 3 Nibiru, the Primal Being, 3 Mulcharmy Fuwalos, 2 Mulcharmy Purulia, 2 Lightning Storm, 2 Dark Ruler No More, and 3 Evenly Matched.
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