Rulers Of Hell - Red Dragon Archfiend
Deck Primer
Red Dragon Archfiend Dominance.
To make the Red Dragon archetype one to be feared. I use a lot of tech support cards for negation and the ability to counter. I get a lot of compliments on my Red Dragon Archfiend build.
I use two each of Twin Twister to get rid of field cards, counter traps, normal traps, and annoying continuous cards.
Dark Ruler No More stops opponents nuisance negation/problematic monsters so I can quickly get out Supernova Dragon and Abyss in my first turn.
Resurrection cards for bringing back my monsters that the opponent sent to the graveyard.
The only high level in my main deck:
Chaos Hunter is the best counter for stopping opponent from banishing cards. Enough said. It's hilarious against Dark Magician decks and zombies, or any build that is built around banishing or has banishing support cards.
Synchro Call helps me quickly get out Abyss or Void Ogre, or save a monster from any problematic situation.
Red Screen is just a far better version of Swords Of Revealing Light. It also helps me get out Abyss, Bane, Calamity, Nova, or Supernova.
The level four monsters:
Stygian solves an issue with being disrupted in a match where I get negated but can solve it by special summoning a monster from my hand. Another thing is that it allows me to get a second level four on the field after I have one Rising Dragon to special summon a second Rising Dragon.
Valkyria helps me special summon it while I have a Rising Dragon on the field to bring out a second Rising Dragon. Another thing, it helps me send certain monsters to the graveyard that will benefit me later on.
Wildwind helps me special summon it and allow me to get out two Rising Dragons.
The strategy is to bring out Supernova Dragon and Abyss...
With, on a great hand, sometimes I am able to get out Abyss, Supernova, Void Ogre, and Bane,
or on rarer occasions, with Calamity amongst them in one turn.
Ygopro Username(s)
ChaosUnrivaled
&
The God Of Chaos
To make the Red Dragon archetype one to be feared. I use a lot of tech support cards for negation and the ability to counter. I get a lot of compliments on my Red Dragon Archfiend build.
I use two each of Twin Twister to get rid of field cards, counter traps, normal traps, and annoying continuous cards.
Dark Ruler No More stops opponents nuisance negation/problematic monsters so I can quickly get out Supernova Dragon and Abyss in my first turn.
Resurrection cards for bringing back my monsters that the opponent sent to the graveyard.
The only high level in my main deck:
Chaos Hunter is the best counter for stopping opponent from banishing cards. Enough said. It's hilarious against Dark Magician decks and zombies, or any build that is built around banishing or has banishing support cards.
Synchro Call helps me quickly get out Abyss or Void Ogre, or save a monster from any problematic situation.
Red Screen is just a far better version of Swords Of Revealing Light. It also helps me get out Abyss, Bane, Calamity, Nova, or Supernova.
The level four monsters:
Stygian solves an issue with being disrupted in a match where I get negated but can solve it by special summoning a monster from my hand. Another thing is that it allows me to get a second level four on the field after I have one Rising Dragon to special summon a second Rising Dragon.
Valkyria helps me special summon it while I have a Rising Dragon on the field to bring out a second Rising Dragon. Another thing, it helps me send certain monsters to the graveyard that will benefit me later on.
Wildwind helps me special summon it and allow me to get out two Rising Dragons.
The strategy is to bring out Supernova Dragon and Abyss...
With, on a great hand, sometimes I am able to get out Abyss, Supernova, Void Ogre, and Bane,
or on rarer occasions, with Calamity amongst them in one turn.
- Be prepared for constant rage quitters, whiners, accussers, etc!! You have been forewarned.
Ygopro Username(s)
ChaosUnrivaled
&
The God Of Chaos
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Red: 1st Card Draw
Shuffled using Fisher Yates algorithm
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