Phantom Knight Ver. 2
Deck Primer
I've only changed a few things from my previous deck post. Deck is still at 44 cards. It's nice having a few extra cards so that I have a better chance not drawing the obvious bricks.
I've taken out Ghost Ogre. I almost never saw it when I wanted/needed to. Even with Emergency Teleport.(Psychic Wheeleder and Tracker are the better targets) I've added in Stained Greives in Ogre's place.
I've taken out Nightmare Unicorn for Unchained Abomination. The spot isn't something I go into a lot. UA is an underrated card in PK IMO. It matches well with Rusty. UA is a card I need to test out more.
I've taken out Red Reboot for Imperial Order. I'm thinking of also putting in two Anti-Spell Fragrance.
I've decided to keep in the Artifact Package in the side deck. I stick by Rusty or Twin Twister to destroy Scythe during your opponent's turn, locking them out of their extra deck. Sanctum puts Scythe at four. Or, it'll give you Lancea if that's what will work best against your opponent.
Like I've said in my previous deck post, there are some very expensive cards. There are replacements for most of them. But the replacements won't obviously be as good as the listed cards.
Forbidden Droplets can be replaced with Dark Ruler No More or Forbidden Chalice. Zeus isn't needed for the deck. It's used as a last ditch effort to wipe my opponent's board. Accesscode Talker can be replaced with Apollousa. I know Dragoon is expensive, but there's no good replacement for it. You can take it out entirely and add in some other cards in the main and extra decks that work well with PK.
If there's anything I'd change, it'd be with the choice of hand trap. Ash is a main stay. But Nibiru is still strong this format. It's hard to find room for Nibiru though. The deck I have is thought out and I want to keep it at what it is. That includes the side deck. I don't know what I'd even take out for siding in a couple of Anti-Spell Fragrance. I'm sure I'd be told to take out the Artifact package. But I like playing it.
I've taken out Ghost Ogre. I almost never saw it when I wanted/needed to. Even with Emergency Teleport.(Psychic Wheeleder and Tracker are the better targets) I've added in Stained Greives in Ogre's place.
I've taken out Nightmare Unicorn for Unchained Abomination. The spot isn't something I go into a lot. UA is an underrated card in PK IMO. It matches well with Rusty. UA is a card I need to test out more.
I've taken out Red Reboot for Imperial Order. I'm thinking of also putting in two Anti-Spell Fragrance.
I've decided to keep in the Artifact Package in the side deck. I stick by Rusty or Twin Twister to destroy Scythe during your opponent's turn, locking them out of their extra deck. Sanctum puts Scythe at four. Or, it'll give you Lancea if that's what will work best against your opponent.
Like I've said in my previous deck post, there are some very expensive cards. There are replacements for most of them. But the replacements won't obviously be as good as the listed cards.
Forbidden Droplets can be replaced with Dark Ruler No More or Forbidden Chalice. Zeus isn't needed for the deck. It's used as a last ditch effort to wipe my opponent's board. Accesscode Talker can be replaced with Apollousa. I know Dragoon is expensive, but there's no good replacement for it. You can take it out entirely and add in some other cards in the main and extra decks that work well with PK.
If there's anything I'd change, it'd be with the choice of hand trap. Ash is a main stay. But Nibiru is still strong this format. It's hard to find room for Nibiru though. The deck I have is thought out and I want to keep it at what it is. That includes the side deck. I don't know what I'd even take out for siding in a couple of Anti-Spell Fragrance. I'm sure I'd be told to take out the Artifact package. But I like playing it.
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