New Archetype: Hecatoncheire 10 reveals for Phantom Revengers

Hecatoncheire Ibel

Level 6 LIGHT

Illusion / Effect

You can only use each of the [1] [3] effects of this card once per turn.

[1] You can reveal this card in your hand; Shuffle this card into the Deck, then Special Summon 1 "Hecatoncheire" monster from your Deck in Defense Position, except "Hecatoncheire Ibel".

[2] If this card battles a monster, neither can be destroyed by that battle.

[3] If this card is sent to the GY: You can target 1 "Hecatoncheire" monster in your GY, except "Hecatoncheire Ibel"; Special Summon it.

 

Hecatoncheire Yadoel

Level 6 LIGHT

Illusion / Effect

You can only use each of the [1] [3] effects of this card once per turn.

[1] You can reveal this card in your hand; Shuffle this card into the Deck, then add 1 "Hecatoncheire" Spell/Trap from your Deck to your hand.

[2] If this card battles a monster, neither can be destroyed by that battle.

[3] If this card is sent to the GY: You can target 1 "Hecatoncheire" Spell/Trap in your GY; Set it.

 

 

Hecatoncheire Godds

Level 7 DARK

Illusion / Effect

You can only use each of the [1] [3] effects of this card once per turn.

[1] If a card is added to your opponent's hand, except during the Draw Phase: You can Special Summon this card from your hand.

[2] If this card battles a monster, neither can be destroyed by that battle.

[3] During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your side of the field, but banish it when it leaves the field.

 

Hecatoncheire Gaigas

Level 7 DARK

Illusion / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] If a card is added to your opponent's hand, except during the Draw Phase: You can Special Summon this card from your hand.

[2] During your Main Phase: You can excavate the top 3 cards of your opponent's Deck, you can Special Summon 1 excavated monster to your side of the field. Shuffle the rest back into the Deck.

[3] If this card battles a monster, neither can be destroyed by that battle.

 

Hecatoncheire Breas

Level 7 DARK

Illusion / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] If a card is added to your opponent's hand, except during the Draw Phase: You can Special Summon this card from your hand.

[2] During your Main Phase: You can reveal 1 random card in your opponent's hand, then if it is a monster, you can Special Summon it to your side of the field.

[3] If this card battles a monster, neither can be destroyed by that battle.

 

Hecatoncheire Jawsa

Level 8 LIGHT

Illusion / Fusion / Effect

1 "Hecatoncheire" monster + 1 Illusion monster

Must be Fusion Summoned or Special Summoned from the Extra Deck by Tributing from your side of the field, 1 Illusion monster and 1 face-up monster originally owned by your opponent.

You can only use the [1] effect fof this card once per turn.

[1] During your Main Phase: You can add 1 "Hecatoncheire" card from your Deck or GY to your hand.

[2] If this card battles a monster, neither can be destroyed by that battle.

 

Hecatoncheire Zeno

Level 9 DARK

3 "Hecatoncheire" monsters

You can only use each of the [1] [3] effects of this card once per turn.

[1] During the Main Phase (Quick Effect): You can reveal 2 random face-down cards from your opponent's Extra Deck, then you can Special Summon 1 of them to your side of the field.

[2] If this card battles a monster, neither can be destroyed by that battle.

[3] If this Fusion Summoned card is destroyed by your opponent's effect: You can take control of any number of monsters your opponent controls.

 

Hecatoncheire Tarcross

Quick-Play Spell

[1] Activate 1 of the following effects (You can only activate each effect once per turn).

  • If you control a "Hecatoncheire" monster: Target 1 Spell/Trap your opponent controls; Return it to the hand.
  • Fusion Summon 1 "Hecatoncheire" Fusion monster by banishing Fusion Materials from your field and/or GY. If you use a monster(s) originally owned by your opponent as material, you can treat it as a "Hecatoncheire" monster.

 

Hecatoncheire Ibe Al

Counter Trap

You can only activate this card once per turn.

[1] When your opponent activates a monster effect, while you control a "Hecatoncheire" monster: You can negate that activation, and if you do, destroy it, then you can Special Summon that destroyed monster to your side of the field.

 

Hecatoncheire Yado Al

Counter Trap

You can only activate this card once per turn.

[1] When your opponent activates a Spell/Trap, while you control a "Hecatoncheire" monster: You can negate that activation, and if you do, destroy it, then you can Set that destroyed Spell/Trap to your side of the field.

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