9 New: Evil HERO cards 9 reveals for Supreme Darkness

Evil HERO Toxic Bubble

Level 4 WATER

Fiend / Effect

You can only use the [2] effect of this card once per turn.

[1] You can Special Summon this card (from your hand) also you cannot Special Summon monsters for the rest of the turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way.

[2] If this card is Special Summoned and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards.

 

Evil HERO Death Prism

Level 4 LIGHT

Rock / Effect

You can only use the [2] effect of this card once per turn.

[1] If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Death Prism" once per turn this way.

[2] You can send 1 "HERO" monster from your Deck to the GY; This turn, if you Fusion Summon a "HERO" Fusion monster, this face-up card can be used as substitute for any 1 Fusion Material whose name is mentioned on it, but the other materials cannot be substituted.

 

Evil HERO Infernal Rider

Level 6 WIND

Fiend / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Normal or Special Summoned: You can add 1 "Dark Fusion" from your Deck or GY to your hand.

[2] You can banish this card and 4 other monsters from your GY; Set 1 "Super Polymerization" directly from your Deck, also until the end of your opponent's turn, you can Fusion Summon Fusion monsters that must be Special Summoned with "Dark Fusion" with effects other than "Dark Fusion" and you cannot Special Summon monsters, except "HERO" monsters.

 

Evil HERO Neos Lord

Level 10 DARK

Fiend / Fusion / Effect

1 Elemental HERO Neos (or 1 Fuson monster that mentions it) + 1 Effect monster on the field

Must be Special Summoned with "Dark Fusion".

You can only use the [1] effect of this card once per turn.

[1] If this card is Special Summoned OR if a monster is sent to your opponent's GY while this card in the Monster Zone: You can target 1 face-up monster your opponent controls; Take control of it.

[2] Cannot be destoyed by battle or card effects.

 

Evil HERO Inferno Wing - Helback Fire

Level 6 FIRE

Fiend / Fusion / Effect

1 "Elemental HERO Avian" or "Elemental HERO Burstinatrix" + 1 "HERO" monster

Must be Special Summoned with "Dark Fusion".

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Special Summoned: You can add from your Deck or GY to your hand, 1 "Dark Fusion" or card that mentions it, except for a Fusion monster.

[2] If your "HERO" monster destroys your opponent's monster in battle: You can inflict 2100 damage to your opponent.

 

Evil Hero Dark Knight

Level 8 EARTH

Fiend / Fusion / Effect

1 Fiend monster + 1 Warrior monster

Must be Special Summoned with "Dark Fusion".

[1] Your opponent's monsters lose ATK equal to the combined original ATK of this card's Fusion Materials.

[2] Can make up to 2 attacks during each Battle Phase.

[3] If this Fusion Summoned card leaves the field by your opponent: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

 

Dark Contact

Normal Spell

[1] Activate 1 of the following effects (you can choose each effect once per turn).

  • Fusion Summon 1 Fusion monster that must be Special Summoned with "Dark Fusion" by shuffling Fusion Materials from your field, GY and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".)
  • Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.

 

Evil Assualt

Normal Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] Discard 1 card; Take 1 Level 4 or lower "Evil HERO" monster from your Deck, and either add it to your hand or Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except "HERO" monsters.

[2] You can banish this card from the GY, except the turn it was sent to the GY; Add 1 "Dark Fusion" from the GY to your hand.

 

Dark Supremacy

Normal Trap

You can only use each of the [1] [2] effects of this card once per turn.

[1] Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; Negate their effects until the end of the turn.

[2] You can banish this card from the GY, except the turn it was sent to the GY; Target up to 5 "HERO" monsters in your GY and/or banishment; Shuffle them into the Deck.

More Articles

Login to join the YGOPRODeck discussion!
0 reactions
Cool Cool 0
Funny Funny 0
angry Angry 0
sad Sad 0

Comments